Two Worlds II

Two Worlds II

Role-playing (RPG)|TopWare Interactive|2010

About

Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

Media

VIDEO

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Game Info

PublisherTopWare Interactive
DeveloperReality Pump
Rating 3.5
IGDB Reviews50
Retrospect Reviews0

Release Dates

Worldwide
LinuxFebruary 3, 2011
Australia
MacFebruary 24, 2011
PC (Microsoft Windows)February 24, 2011
PlayStation 3November 19, 2010
Xbox 360February 24, 2011
Europe
MacNovember 12, 2010
PC (Microsoft Windows)November 12, 2010
PlayStation 3March 11, 2011
Xbox 360November 12, 2010
Japan
PlayStation 3February 17, 2011
North America
MacFebruary 8, 2011
PC (Microsoft Windows)February 8, 2011
PlayStation 3January 25, 2011
Xbox 360January 25, 2011

Cover Art

Two Worlds II cover