Sleepwalker

Sleepwalker

Platform|Ocean Software|1993

About

The game centres on a boy called Lee and his faithful dog Ralph. We're introduced to Lee from the dog's perspective after waking up to find his owner sleepwalking through his bedroom window. Ralph leaps after him and the player then takes control of what happens next. Throughout the game Lee will relentlessly walk in the direction he is facing, the problem is there are objects and pitfalls in his path that can ultimately wake him up or even kill him. The player can monitor Lee's sleep level with a bar at the top of the screen. If the bar reaches zero, Lee wakes up and the player loses a life. If this happens three (or five depending on settings) times the game is lost. The player controls Ralph the dog in order to manipulate either Lee, or the objects he is likely to walk into, to see him safely to the end of a level. The frequency of these pitfalls increases as each level progresses and, as it does, the player has to spend more time strategically neutralising threats, far in advance of Lee's actual position in the level. Although it is possible for Lee to die, resulting in a loss of life and restart of the level for the player, Ralph is invincible, surviving otherwise fatal incidents with comedic effect. If all the levels are successfully completed Lee finally returns to his bed and crawls back in.

Media

VIDEO

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Game Info

PublisherOcean Software
DeveloperCTA Developments
Rating No rating found

Release Dates

Worldwide
AmigaDecember 31, 1993
Amiga CD32December 31, 1993
Atari ST/STEDecember 31, 1993
Commodore C64/128/MAXDecember 31, 1993

Cover Art

Sleepwalker cover