Missile Command

Missile Command

Shooter|Sega|1980

About

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Media

VIDEO

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Game Info

PublisherSega
DeveloperAtari
Rating 3.6
IGDB Reviews48
Retrospect Reviews0

Release Dates

Europe
ArcadeSeptember 30, 1980
Commodore C64/128/MAXDecember 31, 1983
Japan
ArcadeJuly 1, 1980
North America
ArcadeJuly 1, 1980
Atari ST/STEDecember 31, 1987

Cover Art

Missile Command cover