Karateka

Karateka

Fighting|Dro Soft|1984

About

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

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VIDEO

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Game Info

PublisherDro Soft
DeveloperJordan Mechner
Rating 3.4
IGDB Reviews33
Retrospect Reviews0

Release Dates

Worldwide
AndroidMay 16, 2013
iOSMay 3, 2013
Europe
Amstrad CPCDecember 31, 1990
Atari ST/STEDecember 31, 1988
MSXDecember 31, 1990
ZX SpectrumDecember 31, 1990
Japan
Family ComputerDecember 5, 1985
PC-9800 SeriesNovember 1, 1988
North America
Apple IIDecember 31, 1984
Atari 7800December 31, 1987
Atari 8-bitDecember 31, 1985
Commodore C64/128/MAXDecember 31, 1985
DOSDecember 31, 1986

Cover Art

Karateka cover